by bmckernan A recent NY Times article examines the blurring of literature and videogames by looking at efforts made by book publishers to promote their books with corresponding videogames. One such example, the popular series The Software, includes a videogame companion that forces players to read the corresponding books in order to find clues necessary to progress in the game. While some may criticize videogames as a shallow medium relative to literature, others suggest that videogames may actually help develop...
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Energy colonialism and the role of the global in local responses to new energy infrastructures in the UK
Video abstract for the paper by Susana Batel and Patrick Devine-Wright (University of Exeter) Read the paper here.